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DM Misty
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Joined: Nov 12, 2009
Posts: 472

PostPosted: Tue Apr 27, 2010 1:58 pm Reply with quoteBack to top

Some might be wondering what this is. Well this is a scripted system that allows a character life past level 40.

The Higher Ground Legendary Level system allows characters to continue to advance in power after level 40.
=============================================
Legenday Levels are a mechanism by which your character continues to increase in power after level 40. They are NOT normal levels, and they only affect some of your character's attributes. They do not, for instance, affect casterlevel, spell penetration, or attack bonus. The ONLY affects that they have are listed below.


Skills:
Characters gain their normal allotment of skill points for every legendary level, including a +1 bonus for humans and any intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired.

Feats:
Characters continue to gain a general feat every two levels, beginning at level 42, 3 levels after the last received at level 39.

Ability Points:
Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 41.

Saving Throws:
Character saving throws increase during legendary levels, but at a slower pace than before. A character gains +1 to all saving throws every 3 levels, beginning at level 43.

Hit Points:
Characters automatically gain the maximum hitpoints for their class, including a bonus for the toughness feat and any constitution bonuses.

We made a few changes see chart below.
---------

You'll notice that several of these attributes are dependant on the character's 'class'. Legendary levels are not considered to be standard levels in a standard class. You cannot, for instance, use them to fulfill level requirements for feats, spells, abilities, and so on; those must all be met by level 40. Legendary levels are, however, influenced by the character's 'Control Class'. It is the Control Class that determines how many hit points and skill points the character receives for Legendary Levels, and the availability of feats and skills. So how is the Control Class determined? Quite simply, it is the class in which the character has the most levels. If two class tie for having the most, the class the character took first will be the control class. Given time we hope to do away with the control class function and allow players the choice of which existing class they wish to "level" in.


So what feats and skills will be available?

-The Legendary Level system uses standard NWN rules to determine the availability of skills and feats, treating the character as if they were taking a level in that characters Control Class. A number of spell feats were added to the Palmaster's class feats to reflect their increased casting power (and the fact that their being missing appeared to be an oversight on Bioware's part). New feats and skills may become available later. All of the Class Feats for the character's Control Class will be available if the character meets the requirements, as will all of the General Feats if their requirements are met.
How much experience will these levels require?

-Here is the experience chart:


BASE_XP_LVL_40 = 780,000;
+52,500=
XP_REQ_LVL41 = 832,500;
+57,500=
XP_REQ_LVL42 = 890,000;
+65,000=
XP_REQ_LVL43 = 955,000;
+75,000=
XP_REQ_LVL44 = 1,030,000;
+87,500=
XP_REQ_LVL45 = 1,117,500;
+105,000=
XP_REQ_LVL46 = 1,222,500;
+127,500=
XP_REQ_LVL47 = 1,350,000;
+155,000=
XP_REQ_LVL48 = 1,505,000;
+187,500=
XP_REQ_LVL49 = 1,692,500;
+225,000=
XP_REQ_LVL50 = 1,917,500;
+272,500=
XP_REQ_LVL51 = 2,190,000;
+330,000=
XP_REQ_LVL52 = 2,520,000;
+397,500=
XP_REQ_LVL53 = 2,917,500;
+475,000=
XP_REQ_LVL54 = 3,392,500;
+562,500=
XP_REQ_LVL55 = 3,955,000;
+662,500=
XP_REQ_LVL56 = 4,617,500;
+812,500=
XP_REQ_LVL57 = 5,430,000;
+1,012,500=
XP_REQ_LVL58 = 6,442,500;
+1,312,500=
XP_REQ_LVL59 = 7,755,000;
+1,712,500=
XP_REQ_LVL60 = 9,467,500;

Can I delevel once I take a legendary level?

-No. Make sure that your level 40 build is where you want it before you take any legedary levels. DMS CANNOT HELP YOU IF YOU CHANGE YOUR MIND LATER, OR IF YOU MAKE A MISTAKE ON ONE OF YOUR LEGENDARY LEVELS. You will have the oportunity to start over at every step of the conversation, and will be asked to confirm your choices at the end as well. If you are unsure about your choices, ask someone first - preferably a dm.

Ok, I have the needed experience. What do I do?

-Find a Legendary trainer, these will be in places that can be tough to get to. The leveling conversation is self-explanatory.

Legendary Level Chart (skills & hit point not listed since gained every level):
Level//Ability//Saving Throw//Feat
41//Y//N//Y
42//Y//N//N
43//N//Y//Y
44//Y//N//N
45//N//N//Y
46//Y//Y//N
47//N//N//Y
48//Y//N//N
49//N//Y//Y
50//Y//N//N
51//N//N//Y
52//Y//Y//N
53//N//N//Y
54//Y//N//N
55//N//Y//Y
56//Y//N//N
57//N//N//Y
58//Y//Y//N
59//N//N//Y
60//Y//Y//Y
================
It is important that you save your character before you take your legendary level so that Leto can find the proper bic file on the server to make the changes.
Upon completion of taking your level the game will boot you so that Leto can make the changes.

_________________
They all look alike once you peel the flesh away...... Misty the Mistress of Doom
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